Glossary
80/20 Rule
See also on Lynda.com and in the book, Universal Principles of Design.
Aesthetic-usability effect
See also on Lynda.com and in the book, Universal Principles of Design.
Alignment
See also on Lynda.com and in the book, Universal Principles of Design.
Baby-face bias
See also on Lynda.com and in the book, Universal Principles of Design.
Black effects
See also on Lynda.com and in the book, Universal Principles of Design.
Cognitive dissonance
See also on Lynda.com and in the book, Universal Principles of Design.
Consistency
See also on Lynda.com and in the book, Universal Principles of Design.
Cradle-to-cradle
Design approach that incorporates biomimicry as model for processing materials through the natural metabolic system.
Crowd intelligence
See also on Lynda.com and in the book, Universal Principles of Design.
Design by committee
See also on Lynda.com and in the book, Universal Principles of Design.
Desire Lines
See also on Lynda.com and in the book, Universal Principles of Design.
Empathy
Being in the position of another person to better understand their unique perspective.
Errors
See also on Lynda.com and in the book, Universal Principles of Design.
Expectation effects
See also on Lynda.com and in the book, Universal Principles of Design.
Factors of safety
See also on Lynda.com and in the book, Universal Principles of Design.
Feature Creep
See also on Lynda.com and in the book, Universal Principles of Design.
Figure ground
See also on Lynda.com and in the book, Universal Principles of Design.
Flexibility Trade-Offs
See also on Lynda.com and in the book, Universal Principles of Design.
Forgiveness
See also on Lynda.com and in the book, Universal Principles of Design.
Garbage in, Garbage out
See also on Lynda.com and in the book, Universal Principles of Design.
Gloss bias
See also on Lynda.com and in the book, Universal Principles of Design.
Golden ratio
See also on Lynda.com and in the book, Universal Principles of Design.
heuristic
A process or method to help someone learn or do something.
Hick's law
See also on Lynda.com and in the book, Universal Principles of Design.
HMW
"How might we..." is a restatement and reframing of a gripe or problem as prompt for possible solutions. (I.E. - How might we bring quality education to poor communities without access to electricity?)
IKEA effect
See also on Lynda.com and in the book, Universal Principles of Design.
Iteration
See also on Lynda.com and in the book, Universal Principles of Design.
KISS
See also on Lynda.com and in the book, Universal Principles of Design.
Left-digit effect
See also on Lynda.com and in the book, Universal Principles of Design.
Performance Load
See also on Lynda.com and in the book, Universal Principles of Design.
Red effects
See also on Lynda.com and in the book, Universal Principles of Design.
Root cause
See also on Lynda.com and in the book, Universal Principles of Design.
Selection bias
See also on Lynda.com and in the book, Universal Principles of Design.
SOFI
"The State of the Future Index is an indication of the 10-year outlook for the future, based on historical data of selected variables for the previous 20 or more years and on judgments about the best and worst plausible 10-year outcomes for each variable. It is constructed with key variables that are individually forecast and that in aggregate can indicate the potential trend of the future."
Sunk-cost effect
See also on Lynda.com and in the book, Universal Principles of Design.
Supernormal stimuli
See also on Lynda.com and in the book, Universal Principles of Design.
Top-Down Lighting Bias
See also on Lynda.com and in the book, Universal Principles of Design.
Weakest link
See also on Lynda.com and in the book, Universal Principles of Design.
White effects
See also on Lynda.com and in the book, Universal Principles of Design.
discursive design
Design for the sake of intellectual engagement with an issue or potential issue. See What is discursive design?